CONSIDERAçõES SABER SOBRE 33 IMMORTALS GAMEPLAY

Considerações Saber Sobre 33 Immortals Gameplay

Considerações Saber Sobre 33 Immortals Gameplay

Blog Article



Nous avons cependant eu suffisamment do matière pour nous faire une idé especialmentee por la boucle d’exploration qui nous attend dans 33 Immortals. Sché especialmentematiquement, nous rejoignons donc un lobby de 33 joueurs, qui se trouvent dissé especialmenteminé especialmentes dans une Enorme carte. Celle-ci comporte por nombreux objectifs secondaires pour amasser des ressources permettant de se soigner ou d’acheter divers objets, augmenter nos statistiques ou ouvrir des coffres.

Judging from what I could experience in Hell at least, the developer has experimented and almost perfected the formula to keep the action flowing and make the map exploration-worthy.

Every few Torture Chambers, divine punishment strikes—fire tornados, meteors, and other deadly hazards force you to stay on the move or be wiped out. This Wrath of God intensifies until 12 chambers are cleared, triggering Holy Fire and the final sprint to the Ascension Battles.

And while I really like the game’s massive scale and the forced cooperation, there are moments where it feels like pure luck whether you get a well-organized squad or a chaotic free-for-all. More ways to communicate, a tighter movement system, and tweaks to balance the power curve would go a long way in refining the experience.

A unique boss duo awaits at the end of Purgatory too, while the upcoming dungeon set in heaven should deliver the final fight against God for those who are worthy.

I would have loved to have more open slots to add friends, perhaps with some sort of drawbacks to cancel out the added coordination.

Nous surveillons donc son dé especialmenteveloppement avec un grand intérêt. En attendant sa sortie en 1.0, nous n’allons en tout cas pas bouder notre plaisir de replonger en Enfer, cette fois avec des amis, pour botter les fesses do Lucifer et voir les autres défis diaboliques qui attendent notre âme en peine et 32 autres compagnons. 

Large-scale multiplayer games aren’t uncommon, and the same goes for roguelikes with meta progression and precise combat as well as titles that require cooperative play against hordes of enemies.

If you combine elements from all that into one game, you will get something like what Thunder Lotus has cooked up with 33 Immortals.

and shifts the focus from individual mastery to coordinated survival. Victory isn’t just about how well you fight, but how well you fight together.

’ elegant solution here is to have a 33 Immortals Gameplay surplus of souls available on the world map at seemingly any given time – 33 to be precise – ready to jump in and help fill up any open slots. But should any Soul die, they will go back to the Dark Woods and not be replaced in that instance, making it vital to collaborate to give you and your Souls the best shot at taking down Lucifer.

Il faudra ainsi passer notamment par l’Inferno et le Purgatoire pour prouver sa valeur, dans une cohorte de, on vous le donne en mille, 33 Immortels. Une valeur qui n’est pas là par hasard, puisqu’il s’agit du nombre exact de chapitres composant la Divine Usandofoidie. 

Of all these choices, I liked playing with the Bow of Hope the most, as it kept me at a decent length away from enemy attacks. Also, its Guiding Light feature, where returning arrows sliced through monsters on the way back into my quiver, allowed for a nice interplay of positioning to my targets so I could double-up on damage. I really like how 33 Immortals

Despite having an impressive world that encourages cooperation, massive wars against the afterlife’s forces, and a good God-killing hook for an exciting gameplay loop, there are some missing aspects that I can attribute solely to this being an early access release.

Report this page